AI Insights · Timothy · April 2023
Top 5 Anime Games Performance in Colombia Q1 2023
Discover the performance trends of the top 5 anime games in Colombia during Q1 2023, including downloads, revenue, and active users.
In Q1 2023, the top 5 anime games in Colombia showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a steady decline in weekly revenue, starting at approximately $2K in late December and dropping to around $539 by the end of March. Weekly downloads fluctuated, peaking at 38.2K in mid-March, while weekly active users saw a peak of 60.5K in the same period before dropping to 47.4K by the end of the quarter.
ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., experienced a varied trend in weekly revenue, with a peak of $889 in late January and a low of $301 in mid-March. Downloads peaked at 5.6K in late January but generally trended downwards, ending the quarter at 2.2K. Active users followed a similar pattern, peaking at 17.4K in late January and decreasing to 12.1K by the end of March.
The Seven Deadly Sins by Netmarble Corporation started strong with a revenue peak of $3.1K in early January but declined to around $795 by the end of March. Downloads were highest at 4.1K at the end of January, gradually dropping to around 1.2K by the quarter's end. Active user numbers showed a steady decrease from 13.4K in early January to 10.9K in late March.
Captain Tsubasa: Dream Team from KLab Inc. had a significant revenue peak of $2.4K in late December, which then declined to $332 by the end of March. Weekly downloads were relatively stable, peaking at 2.7K in early January and ending the quarter at 1.6K. Active users showed a slight decrease from 5.7K in late December to 4.8K by the end of March.
MHA: The Strongest Hero by Crunchyroll Games, LLC had consistent weekly revenue, with a peak of $201 in late March. Downloads remained stable, with minor fluctuations, peaking at 1.4K in early January and ending the quarter at 1.1K. Active users saw a slight increase over the quarter, starting at 3.7K and ending at 3.8K.
For more in-depth insights and data, visit Sensor Tower.